Ripper Doc (Game)

A recorded a test run of a game I developed as part of a school project. The core objective is simple yet engaging: players must locate all the required items before time runs out. Each asset in the game was meticulously crafted from scratch using Adobe Illustrator, and coded ensuring a unique visual style that enhances the overall experience. The game runs seamlessly in a web browser, making it easily accessible without the need for downloads or installations. This project not only challenged my design and development skills but also provided valuable insight into time-based gameplay mechanics and user interaction.

Using: Javascript, After Effects, HTML, CSS, Photoshop